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Aquascape

PROJECT

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Simulation and environment study, built in Houdini and composited in Nuke.

Foundation

Mediation

TECHNIQUES

Caustics and God Rays - Z-Depth - Particulate Instancing

CREATIVE PROCESS

Studying real-world underwater macro-photography, submarine footage, and physics references to understand how light scatters and how objects drift. Establishing the baseline deep-blue environment and setting up the primary directional lights. Bringing rendered passes into a 2D workflow to add lens distortion, chromatic aberration, colour grading, and film grain.

SOFTWARE

Houdini - Nuke

Aquascape — Amer Altal